![]() If you've been following my slightly depressing saga of age modifier rants, you'll understand it had to be implemented this way for it to (mostly) work. There's still a requested extra fantasy race I'm working on, as well as a Gargoyle that's not functional at all so if you see any traces of it in-game please refrain from screaming and stay calm, the bad stone skin overlay can't hurt you (it does hurt my soul, though).Įach race/species has their own bonuses as well as an aging setting, which usually manifests as either weekly age loot that will either decrease or increase their current age progress depending on the chosen race, or as a custom bonus that may need to manually be triggered. Researching what the rules for elves even are lead to me deciding to just include the 8 races I'm aware of on that universe, on top of the ones I wanted for myself anyway. ![]() They aren't necessarily going to be faithful to anything, in part because the bonuses have to be relevant to the Sims universe for there to even be a point to this. I wanted to make elves after reading way too many Drizzt books, as well as some fantasy interests of mine I'd spent way too much time looking into on tvtropes. The purpose of this mod is to add various fantasy races to the game (some inspired by greek mythology, others by D&D, and others are just weird). ![]() I shared this for testing purposes before but realized I probably should have posted here instead so here we go.
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